A five-day Masterclass for Year 5, Year 6 and Key Stage 3 teachers. Watch children play a live World Peace Game every morning, train with Daniel Sheinwald every afternoon, and leave certified for life to run the game at your own school.
You have sat through training days that looked good on the agenda and had faded by the following Monday. Someone explained what great teaching looks like, you nodded along, then went back to thirty children and a scheme of work with no room to try any of it.
You are carrying something heavier too. Your pupils are growing up with war, climate and division on every screen they own, and most of their week still asks for the right answer in the right box. You came into teaching to do more for them than that.
And you may suspect the children in front of you could take on far more than school usually asks, if an adult would only step back long enough to let them show it.
Teachers who have spent a week beside the World Peace Game talk about what happened to their teaching afterwards. Five days in January is a fair price to find out whether it happens for you.
In 1978 a teacher called John Hunter built a board out of plywood for his class in Richmond, Virginia, and filled it with real crises. Over 48 years it grew into a four-level structure, from the undersea floor through land and sea and the air to outer space, holding fifty interlocking problems.
Children take the roles: prime ministers and their cabinets, the United Nations, the World Bank, arms dealers, and a secret saboteur working against everyone. The facilitator never gives an answer.
John told the story of his classroom in a 2011 TED talk and in the documentary World Peace and Other 4th-Grade Achievements. Since then the World Peace Game Foundation has trained over 1,000 teachers to facilitate the game, every one of them taught to hold back the answer.
The only test of any decision in the game.
A boy playing a country much like a hostile, nuclear-armed regime was close to taking refugees hostage as the other powers moved to invade. Given open questions and nothing else, he dropped his weapons into the ocean and asked the world to work with him. He spent the rest of the week building universities and factories with loans from the World Bank.
“The game is not about the game.”
Each morning you sit just outside a circle of Thomas Tallis pupils as they run the world, close enough to hear every negotiation and far enough back that every decision stays theirs. Each afternoon you work with Daniel on what you have just watched: why the facilitator stayed quiet when a child was struggling, which question moved the game on, and how you will do the same with your own class.
Arrive between 8:00 and 8:30. A live game runs for about three and a half hours with a short break, and you move freely around the outside of the circle.
After lunch, a debrief of the morning, then the Masterclass itself, usually finishing between 3:30 and 4:00.
The children vote for their own awards and reflect on the week, you finally get time with them, and you leave certified.
Be capable of running the World Peace Game at your own school, on a certification that is yours for life, with no renewal.
Hold a child through a hard moment without handing them the answer, using the Empty Space approach John Hunter built his classroom on.
Ask the questions that keep thirty children thinking, starting with the Three Criteria.
Design units that still matter to a pupil in thirty years, with the Big O curriculum tool.
Bring MITs, deliberately impossible creative challenges, into an ordinary lesson the week you get back.
Hand assessment back to your pupils through self-evaluation, in their own words, with no grades and no scores.
See a problem from several sides at once with the perspective wheel, and teach your pupils to do the same.
Join a community of facilitators who keep the game alive, with the manual, resource library and forum behind you.
Around fifteen hours watching real children solve real crises, the closest thing to proof before you run it yourself.
Every session starts from what you saw that morning, so the theory always has a face and a name attached.
Yours for life, with no renewal, and it travels with you to any school you teach in next.
The full set-up, sequence and crises, so you never build the game from memory.
Opened to you within about a week, with facilitators around the world to ask when your first game throws up something new.
Activities for any subject, long before your own board is built.
A way to plan any unit around the ideas your pupils should still carry decades from now.
Tools that make systems thinking visible to children, inside the game and outside it.
A clear route, if you want it, to running the game with children you have not met before.
Invoiced to your school. Travel and accommodation are not included.
Teach Year 5 or 6 and want something your oldest primary pupils will remember for years.
Teach Key Stage 3 and want your pupils doing the thinking, not watching you do it.
Lead curriculum or CPD and need a programme your school can run itself, year after year.
Teach in an international school and want a week in London with teachers from other countries.
Feel squeezed by an exam-driven timetable and want room to teach the way you came into the job to teach.
Believe school should produce global citizens as well as qualifications.
Are looking for a passive CPD day to sit through.
Cannot commit to all five days. Certification needs every session.
Are not a certified teacher currently employed by a school.
Believe children need protecting from complexity, and would find it hard not to step in with the answer.
“I reconnected with my original motivation for being a teacher and re-centered my approach on student empowerment. It has influenced every aspect of my teaching.”
“Providing less ‘sage on stage’ pedagogy and having more faith in students’ ability to learn collaboratively, and serve more as a ‘guide on the side,’ has been a career-long challenge for me. This experience showed me how profound student-centered lessons can be for us all.”
“It is not often that professional development is actually impactful. This so was!”
“I always thought that prime ministers were sort of evil in my head, but then when I actually was one in the game, I realised that it was just really hard.”
“It’s interesting to see how the world’s problems interlock almost like puzzle pieces... to solve one, you kind of have to solve the other.”
Daniel has run World Peace Games and Masterclasses on five continents, including the games at Thomas Tallis School, where the World Peace Game has now run for eight years. He is a Forest School leader, a certified Gaia Education trainer of trainers in Education for Sustainable Development, and he trains teachers on a UK government-funded programme bringing nature-based experiential learning into the curriculum.
“Daniel has emerged as an exceptional Master Class Facilitator... Daniel is a pioneer of new WPG frontiers, while preserving and embodying all elements that are essential to the Game’s authenticity. I’ve been lucky enough to work with him several times, also in partnership with John, and can’t recommend him highly enough.”
You will remember the first morning you run it. The board you built stands in the middle of your classroom, four levels high, and your pupils are crowded round it arguing about water rights, refugee camps and the price of a trade deal.
Your finance minister is doing sums in pencil. Your prime minister has gone very quiet. Every instinct says step in, so you ask one of the questions you practised all week in London, and you wait. By Friday your class will have solved something nobody in the room thought they could, and they will know it was theirs. You will know how you got there too, because it started with a decision you made in January.
Certified teachers currently employed by a school. It suits Year 5 and 6 teachers and secondary teachers, especially Key Stage 3, from the UK. For teachers from Europe and the rest of the world, we recommend this game for children aged 9 to 18.
Run the World Peace Game with pupils at your own school whom you already know. It's yours for life with no renewal. Running it with children you haven't met needs further certification, and the advancement process is explained during the week.
Yes. After Daniel confirms your place, your school is invoiced £1,032 / $1,375 / €1,234.
No. You watch the children play each morning from just outside the circle, and you don't step in. In the afternoons you train with Daniel on what you watched.
Yes. Certification needs every morning and afternoon session, so plan to arrive on Monday morning and stay to the close on Friday.
Model UN trains students in diplomatic procedure. The World Peace Game is about what happens inside the child: holding their nerve, trusting their own judgement and working with people they don't fully trust, with no script, no scores and no adult giving answers.
No. The World Peace Game Foundation has never sold a boxed version. The game depends on a facilitator who knows when to hold back, and that's what the Masterclass trains.
Groups of 25 to 35 pupils of a similar age, reading at grade level. In UK schools that's Year 5 and 6 and Key Stage 3.
No, you arrange your own. For a full week, a small flat is often cheaper than a hotel.
Within about a week of the Masterclass you get the World Peace Game manual, the resource library and the facilitator forum.
Your place is confirmed when you receive a personal email from Daniel.
Applicants must be certified teachers currently employed by a school. Have these ready:
Daniel reads every application and replies by email. Your school then receives an invoice for £1,032 / $1,375 / €1,234. Arrive Monday morning and stay to the close on Friday, because certification needs every session. You arrange your own travel and accommodation.
Your details are used only to process your application and confirm your place, and are not shared with third parties beyond the World Peace Game Foundation.